Where to find Copper in Subnautica 2
Short answer: For Copper, start with the filtered Copper map and compare the shallow Coral Gardens and Plateaus-style markers before routing deeper. The strongest entries are useful as early resource leads because they keep coordinates, biome, source confidence, and update date visible together.
Coordinates and provenance
Best current marker evidence
Approximate marker clues, not guaranteed waypoints. Source and policy stay in-row so the map action remains trustworthy.
| Name | Coordinates | Depth | Biome / Region | Source / provenance | Policy |
|---|---|---|---|---|---|
| Camp One location-camp-one | (-324598, 412928, -2783) | 28m approximate | Plateaus Coral Gardens | Game8 List of Biomes / Interactive Map Public reference: Game8 List of Biomes / Interactive Map · retrieved 2026-05-20 · confidence corroborated | index Corroborated biome/resource context can support a cautious hub/location page when paired with original text; single-source coordinates remain limited for individual marker pages. |
| Old Habitat location-old-habitat | (-336759, 398336, -4996) | 50m approximate | Plateaus Coral Gardens | Game8 List of Biomes / Interactive Map Public reference: Game8 List of Biomes / Interactive Map · retrieved 2026-05-20 · confidence corroborated | index Corroborated biome/resource context can support a cautious hub/location page when paired with original text; single-source coordinates remain limited for individual marker pages. |
| Anemone Hills Large Wreck poi-anemone-hills-large-wreck | (-351457, 408923, -2109) | 21m approximate | Anemone Hills Coral Gardens | Game8 List of Biomes / Interactive Map Public reference: Game8 List of Biomes / Interactive Map · retrieved 2026-05-20 · confidence corroborated | limited_index Corroborated biome/resource context can support a cautious hub/location page when paired with original text; single-source coordinates remain limited for individual marker pages. |
| Cicada Wreck - Lander Garage poi-cicada-wreck-lander-garage | (-311103, 414945, -1914) | 19m approximate | Leadzone Coral Gardens | Game8 List of Biomes / Interactive Map Public reference: Game8 List of Biomes / Interactive Map · retrieved 2026-05-20 · confidence corroborated | limited_index Corroborated biome/resource context can support a cautious hub/location page when paired with original text; single-source coordinates remain limited for individual marker pages. |
| Colonist Bunker - Sophie Retreat poi-colonist-bunker-sophie-retreat | (-332182, 393526, -6311) | 63m approximate | Plateaus Coral Gardens | Game8 List of Biomes / Interactive Map Public reference: Game8 List of Biomes / Interactive Map · retrieved 2026-05-20 · confidence corroborated | limited_index Corroborated biome/resource context can support a cautious hub/location page when paired with original text; single-source coordinates remain limited for individual marker pages. |
| North Raceway Large Wreck poi-north-raceway-large-wreck | (-322558, 432714, -593) | 6m approximate | North Raceway Coral Gardens | Game8 List of Biomes / Interactive Map Public reference: Game8 List of Biomes / Interactive Map · retrieved 2026-05-20 · confidence corroborated | limited_index Corroborated biome/resource context can support a cautious hub/location page when paired with original text; single-source coordinates remain limited for individual marker pages. |
| Copper cave under Lifepod resource-copper-cave-under-lifepod | lifepod-relative: 0m at 0° bearing, depth not specified | not specified not_specified | Shallows lifepod-relative guidance | IGN Resource Locations Public reference: IGN Resource Locations · retrieved 2026-05-20 · confidence corroborated | index Resource pages can be indexed only with attribution, original support text, and visible confidence labels; marker coordinates are guidance-level unless source-reported exact coordinates exist. |
| Copper early cave east of Lifepod resource-copper-early-cave-east-of-lifepod | lifepod-relative: 133m at 90° bearing, depth not specified | not specified not_specified | Shallows lifepod-relative guidance | Game8 Copper guide Public reference: Game8 Copper guide · retrieved 2026-05-20 · confidence corroborated | index Resource pages can be indexed only with attribution, original support text, and visible confidence labels; marker coordinates are guidance-level unless source-reported exact coordinates exist. |
| Copper larger cave east of Lifepod resource-copper-larger-cave-east-of-lifepod | lifepod-relative: 50m at 90° bearing, depth not specified | not specified not_specified | Shallows lifepod-relative guidance | IGN Resource Locations Public reference: IGN Resource Locations · retrieved 2026-05-20 · confidence corroborated | index Resource pages can be indexed only with attribution, original support text, and visible confidence labels; marker coordinates are guidance-level unless source-reported exact coordinates exist. |
Choose a Copper marker by task, not by keyword alone
Copper intent is broad: players may be looking for a first tool route, a repeat farming loop, or a quick map query. This page keeps the answer first and sends users back to the interactive map for marker inspection. Use Copper when you need a quick early-material loop and want to avoid scanning every map category manually. The goal is to help players decide what to do next: open the filtered map, inspect the marker, compare coordinates and depth, and only then use the local route helper. This keeps the page aligned with real resource-location intent instead of becoming a static keyword list.
Copper decision clue
Check shallow or early-route markers first when multiple Copper entries appear.
Copper decision clue
Use nearby resources to decide whether a marker is worth combining with a Silver or Titanium run.
Copper decision clue
Prefer index-ready markers with a clear public-reference source line.
Return to the interactive map with Copper context preserved
Every indexable resource page needs a clear path back to the map because the map is where users complete the task. Use this page for answer-first context, then use the filtered map to confirm physical marker placement, source confidence, update date, biome, region, nearby resources, and local route math.
Open the Copper map
Open /map/?q=copper from the primary CTA.
Inspect source confidence
Sort mentally by biome and depth before choosing a target.
Plan the route locally
Use the route helper only after opening the marker detail panel.
Copper is common enough that a thin page can become doorway-like. This dossier stays useful by pairing map actions, provenance, and route decisions instead of only repeating a keyword.
Use coordinates as player-task hints
Compute vector distance from the player-entered coordinate to this marker; show source attribution and Early Access caution next to the result.
Continue from this Copper page without losing map context
Resource detail pages now expose a visible internal link matrix so players can move between the hub, the full map, another resource dossier, and coordinate guidance without relying on browser back navigation.
Resource locations hub
Compare indexable resource dossiers with map-only Early Access entries.
Subnautica 2 interactive map
Search every marker, inspect categories, and calculate route hints from local coordinates.
Silver locations
Jump to another source-backed resource dossier with coordinates, provenance, and map CTA.
How to find coordinates
Use this guide when X/Y/Z values or depth deltas are unclear before routing.
Source cards and media stay below the map action
Copper location questions
Where can I find copper in Subnautica 2?
For Copper, start with the filtered Copper map and compare the shallow Coral Gardens and Plateaus-style markers before routing deeper. The strongest entries are useful as early resource leads because they keep coordinates, biome, source confidence, and update date visible together.
What should I check before following a copper coordinate?
Check biome, depth, region, source name, retrieved date, confidence, and whether the marker is strong enough for an indexable copper page.
Are these coordinates guaranteed?
No. They are fan-made public-reference clues and can change during Early Access.